HeartRace
Mobile game sponsored by American Heart Association. Play as "The Intern" of Happy Labs, makers of the Medicine Gun, a now-standard instrument created to make the administration of medical help available conveniently to all people. Although The Intern was an exemplary test-taker, her lack of skill with said Medicine Gun has made it difficult for her to get a license. Not to fear--Doctor Cardi has just the assignments she needs to get her healing skills back up to par.
Game Module
An adaptation of the classic game Call of Cthulhu, featuring a cursed museum and a suspicious cast of characters.
Synopsis
The wanderers came to the grand re-opening of the Blackwater Museum with hopes that it would bring some levity to their tedious existence. The museum was once a fond childhood memory for them, preserved when it closed down ten years ago for still-undisclosed reasons. Yet thought there is initial familiarity in the exhibits, as the wanderers explore, they begin to notice that the portraits become more and more unsettling, featuring fewer Renaissance nobles and more cadavers with their mouths ajar, malnourished women with bloody nails, and one or more things too strange to name. Eventually, all wanderers will find their way back to the lobby, which is the only thing that has remained constant since their arrival. Whether the wanderers know one another ahead of time can be negotiated by the keeper and players.
The lobby is not entirely unchanged. Below the map in the center of the room there now there is an inscription, written in all the languages the wanderers can speak. It reads as follows:
“One of you is dead on arrival. Kill the dead, and you survive. Kill the living, and the dead thrives."
This cryptic warning is of little help to them. However, a janitor arrives to clean up the mysterious goo materializing at the far side of the room; when approached, he will gladly reveal the nature of this domain and what trials surely await them.
Synopsis
The wanderers came to the grand re-opening of the Blackwater Museum with hopes that it would bring some levity to their tedious existence. The museum was once a fond childhood memory for them, preserved when it closed down ten years ago for still-undisclosed reasons. Yet thought there is initial familiarity in the exhibits, as the wanderers explore, they begin to notice that the portraits become more and more unsettling, featuring fewer Renaissance nobles and more cadavers with their mouths ajar, malnourished women with bloody nails, and one or more things too strange to name. Eventually, all wanderers will find their way back to the lobby, which is the only thing that has remained constant since their arrival. Whether the wanderers know one another ahead of time can be negotiated by the keeper and players.
The lobby is not entirely unchanged. Below the map in the center of the room there now there is an inscription, written in all the languages the wanderers can speak. It reads as follows:
“One of you is dead on arrival. Kill the dead, and you survive. Kill the living, and the dead thrives."
This cryptic warning is of little help to them. However, a janitor arrives to clean up the mysterious goo materializing at the far side of the room; when approached, he will gladly reveal the nature of this domain and what trials surely await them.